![]() ![]() CR has a strong manga publishing arm in French and German-speaking countries and wants to expand its publishing operations worldwide. Sony already owns a leading anime producer (Aniplex) and controls worldwide distribution (Crunchyroll). (We can technically classify Evo as a bet in Japanese Pop culture, 7/9 games were Japanese). Besides its involvement in the anime industry through Aniplex and Crunchyroll, SPE is producing One Punch Man, Gantz, and Saint Seiya live-action movies. Sony is betting big on Japanese pop culture. * Maki Murakami was cutscene manager on Gravity Rush, lead cinematic artist on Knack, artist and animator on Astro Bot : Rescue Mission, Astro's Playroom.Ĭlick to shrink.His statement is in line with Sony Group's strategy. ![]() * Yuka Mafune was car modeling artist on Gran Turismo Sport, character artist on Astro's Playroom. ![]() * Akira Ishii was gameplay progrmmer on Astro's Playroom. * Takumi Yoshida was lead gameplay programmer on Astro Bot : Rescue Mission, Astro's Playroom. * French Giga Chad Nicolas Doucet was director/producteur on Astro Bot : Rescue Mission, Astro's Playroom * Gento Morita was lead game designer on Astro Bot : Rescue Mission, Astro's Playroom. * Junko Sano was sound designer on Astro's Playroom, Everybody's Golf PS4, Knack, Puppeteer, Forbidden Siren 2, Wild Arms 5, Wild Arms 4. * Masayuki Yamada was lead gameplay programmer on Astro's Playroom. * Sebastian Brueckner was art director on Astro Bot : Rescue Mission and Astro's Playroom. * Yuki Miyamae was graphist on Gravity Rush, lead engine programmer on Astro Bot : Rescue Mission, gameplay programmer on Astro's Playroom. * Jamie Smith was animator on The Last Guardian, lead animator on Astro Bot : Rescue Mission, Astro's Playroom. A quick search (I was hoping to find a little more survivors from Gravity Rush, but oh well T_T) ![]()
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